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Drip

Drip Gaming

C++

C++

GITHUB

GITHUB

UNREAL ENGINE

UNREAL ENGINE

03

Drip Gaming

ABOUT THE PROJECT

An AAA-scale first and third-person shooter built in Unreal Engine 5, blending fast-paced combat mechanics inspired by Titanfall with high-fidelity visuals. The project was developed under the supervision of a Senior Technical Game Designer currently working on Tomb Raider. Discontinued before launch due to company restructuring.

MY CONTRIBUTION

Overhauled enemy AI behavior trees to enhance ability utilization across combat encounters. Developed a modular weapon framework in C++ with realistic physics simulation, reducing asset creation time by 40%. Integrated Epic Online Services for multiplayer supporting up to 10 concurrent players, customized the Lyra framework, and implemented Niagara Particle Systems for visual effects.

TECHNOLOGIES USED

C++, Unreal Engine 5 (UE5), Lyra Starter Game Framework, Niagara Particle Systems, Epic Online Services

ROLE

Gameplay Programmer

PERIOD

2023

SERVICES

GAMEPLAY MECHANICS

AI LOGIC

MULTIPLAYER NETWORK

PHYSICS SIMULATION

SYSTEM OPTIMIZATION

CONTACT

GOT A PROJECT?

TELL ME ABOUT YOUR VISION AND I'LL HELP YOU BRING IT TO LIFE.

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© 2026 ADICK RINCONES

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ADICK RINCONES

SOFTWARE ENGINEER

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