
Drip Gaming

C++

GITHUB

UNREAL ENGINE
03
Drip Gaming
ABOUT THE PROJECT
An AAA-scale first and third-person shooter built in Unreal Engine 5, blending fast-paced combat mechanics inspired by Titanfall with high-fidelity visuals. The project was developed under the supervision of a Senior Technical Game Designer currently working on Tomb Raider. Discontinued before launch due to company restructuring.
MY CONTRIBUTION
Overhauled enemy AI behavior trees to enhance ability utilization across combat encounters. Developed a modular weapon framework in C++ with realistic physics simulation, reducing asset creation time by 40%. Integrated Epic Online Services for multiplayer supporting up to 10 concurrent players, customized the Lyra framework, and implemented Niagara Particle Systems for visual effects.
TECHNOLOGIES USED
C++, Unreal Engine 5 (UE5), Lyra Starter Game Framework, Niagara Particle Systems, Epic Online Services
ROLE
Gameplay Programmer
PERIOD
2023
SERVICES
GAMEPLAY MECHANICS
AI LOGIC
MULTIPLAYER NETWORK
PHYSICS SIMULATION
SYSTEM OPTIMIZATION
CONTACT
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